<?xml version="1.0" encoding="ISO-8859-1"?>

<ze_texture name="texture">
    <!-- Create a vertex object.
    If the object will not be re-used, omit the name attribute.
    
    Except for <image>, you do not need to use any mathod.
    
    Methods include:
    -->

    <image>filename</image>
        <!-- Uses the image in the file as texture. -->
    
    <env>modulate</env>
        <!-- Or <env>decal</env>
                <env>blend</env>
        to Sets the texture environment parameter of the OpenGL
        glTexEnvi() function to GL_MODULATE, GL_DECAL, or GL_BLEND.
        -->
    
    <warps>repeat</warps>
        <!-- Or <warps>clamp</warps> to set the texture parameter of
        the OpenGL glTexParameteri() function to
        GL_TEXTURE_WRAP_S and GL_REPEAT or GL_TEXTURE_WRAP_S and GL_CLAMP.
        -->

    <warpt>repeat</warpt>
        <!-- Or <warpt>clamp</warpt> to set the texture parameter of
        the OpenGL glTexParameteri() function to
        GL_TEXTURE_WRAP_T and GL_REPEAT or GL_TEXTURE_WRAP_T and GL_CLAMP.
        -->
    
    <min>nearest</min>
        <!-- Or <min>lienar</min> to set the texture parameter of
        the OpenGL glTexParameteri() function to
        GL_TEXTURE_MIN_FILTE and GL_NEAREST or GL_TEXTURE_MIN_FILTE and GL_LINEAR.
        -->
    
    <mag>nearest</mag>
        <!-- Or <mag>lienar</mag> to set the texture parameter of
        the OpenGL glTexParameteri() function to
        GL_TEXTURE_MAG_FILTE and GL_NEAREST or GL_TEXTURE_MAG_FILTE and GL_LINEAR.
        -->

</ze_texture>