<?xml version="1.0" encoding="ISO-8859-1"?>

<ze_material name="material">
    <!-- Create a materal object.
    If the object will not be re-used, omit the name attribute.
    
    Methods include:
    -->

    <ambient>r, g, b, a</ambient>
    <diffuse>r, g, b, a</diffuse>
    <specular>r, g, b, a</specular>
        <!-- These methods set the ambient, diffuse, and specular
        colors of the material. Color components of red, green, blue, and alpha
        should be numbers of 0 to 1.
        -->

    <shininess>v</shininess>
        <!-- Sets the shininess factor. -->
        
</ze_material>