<?xml version="1.0" encoding="ISO-8859-1"?>

<ze_blend name="blend">
    <!-- Create a blend object.
    If the object will not be re-used, omit the name attribute.
    
    Most of the time you do not need to call any of its methods.
    
    Methods include:
    -->
    
    <sfactor>zero</sfactor>
        <!-- Sets the source factor as GL_ZERO -->

    <sfactor>one</sfactor>
        <!-- Sets the source factor as GL_ONE -->

    <sfactor>one_minus_dst_color</sfactor>
        <!-- Sets the source factor as GL_ONE_MINUS_DST_COLOR -->

    <sfactor>one_minus_dst_alpha</sfactor>
        <!-- Sets the source factor as GL_ONE_MINUS_DST_ALPHA -->

    <sfactor>one_minus_src_alpha</sfactor>
        <!-- Sets the source factor as GL_ONE_MINUS_SRC_ALPHA -->

    <sfactor>dst_color</sfactor>
        <!-- Sets the source factor as GL_DST_COLOR -->

    <sfactor>dst_alpha</sfactor>
        <!-- Sets the source factor as GL_DST_ALPHA -->

    <sfactor>src_alpha</sfactor>
        <!-- Sets the source factor as GL_SRC_ALPHA -->

    <sfactor>src_alpha_saturate</sfactor>
        <!-- Sets the source factor as GL_SRC_ALPHA_SATURATE -->

    <dfactor>zero</dfactor>
        <!-- Sets the destination factor as GL_ZERO -->

    <dfactor>one</dfactor>
        <!-- Sets the destination factor as GL_ONE -->

    <dfactor>one_minus_src_color</dfactor>
        <!-- Sets the destination factor as GL_ONE_MINUS_SRC_COLOR -->

    <dfactor>one_minus_dst_alpha</dfactor>
        <!-- Sets the destination factor as GL_ONE_MINUS_DST_ALPHA -->

    <dfactor>one_minus_src_alpha</dfactor>
        <!-- Sets the destination factor as GL_ONE_MINUS_SRC_ALPHA -->

    <dfactor>dst_alpha</dfactor>
        <!-- Sets the destination factor as GL_DST_ALPHA -->

    <dfactor>src_color</dfactor>
        <!-- Sets the destination factor as GL_SRC_COLOR -->
        
    <dfactor>src_alpha</dfactor>
        <!-- Sets the destination factor as GL_SRC_ALPHA -->
    
    <zbuffer>true</zbuffer>
        <!-- or <zbuffer>false</zebuffer> to enable or disable
        depth buffer test.
        -->
        
    <enable>true</enable>
        <!-- or <enable>false</enable> to enable or disable the object. -->

</ze_blend>