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zePointUse .new("point") to create the object. It is one of the shape objects that the OpenGL display list is implemented. A point object is compiled into a display list if activated through the render. The order of calling translate, scale, and rotate functions matters. :rotatex(angle) These functions rotate the object around the x-, y- and z-axis, respectively. The calling order matters. :reset() Resets transformations to none. :scale(xs, ys, zs) Scales the object in x, y, and z direction for the factors of xs, ys, and zs. :translate(dx, dy, dz) Moves the object dx, dy, and dz away from the current position. :update() Forces to update rendering of the object. It should be used when the data of vertex are changed after a rendering with the displaylist enabled. :set{...} Sets point properties with a Lua table. Valid key-value pairs in the Lua table are listed as follows.
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