local P = { { type = "triangles", vertex = { 0.000000, 100.000000, 0.000000, -70.710680, 0.000000, -70.710680, -70.710680, 0.000000, 70.710680, 0.000000, 100.000000, 0.000000, 70.710680, 0.000000, -70.710680, -70.710680, 0.000000, -70.710680, 0.000000, 100.000000, 0.000000, 70.710680, 0.000000, 70.710680, 70.710680, 0.000000, -70.710680, 0.000000, 100.000000, 0.000000, -70.710680, 0.000000, 70.710680, 70.710680, 0.000000, 70.710680, 0.000000, -100.000000, 0.000000, -70.710680, 0.000000, -70.710680, 70.710680, 0.000000, -70.710680, 0.000000, -100.000000, 0.000000, -70.710680, 0.000000, 70.710680, -70.710680, 0.000000, -70.710680, 0.000000, -100.000000, 0.000000, 70.710680, 0.000000, -70.710680, 70.710680, 0.000000, 70.710680, 0.000000, -100.000000, 0.000000, 70.710680, 0.000000, 70.710680, -70.710680, 0.000000, 70.710680, } }, } NAME Octahedron = P else NAME end