local P = {
{ type = "triangles",
vertex = {
0.000000, 100.000000, 0.000000,
-70.710680, 0.000000, -70.710680,
-70.710680, 0.000000, 70.710680,
0.000000, 100.000000, 0.000000,
70.710680, 0.000000, -70.710680,
-70.710680, 0.000000, -70.710680,
0.000000, 100.000000, 0.000000,
70.710680, 0.000000, 70.710680,
70.710680, 0.000000, -70.710680,
0.000000, 100.000000, 0.000000,
-70.710680, 0.000000, 70.710680,
70.710680, 0.000000, 70.710680,
0.000000, -100.000000, 0.000000,
-70.710680, 0.000000, -70.710680,
70.710680, 0.000000, -70.710680,
0.000000, -100.000000, 0.000000,
-70.710680, 0.000000, 70.710680,
-70.710680, 0.000000, -70.710680,
0.000000, -100.000000, 0.000000,
70.710680, 0.000000, -70.710680,
70.710680, 0.000000, 70.710680,
0.000000, -100.000000, 0.000000,
70.710680, 0.000000, 70.710680,
-70.710680, 0.000000, 70.710680,
}
},
}
NAME
Octahedron = P
else
NAME
end